(Note: You can download the latest version on itch.io, when it is available.) Changes – Neo’s World v0.1.1 * Converted the NPC pathfinding from static to dynamic. (Before, NPCs would snap to a specific level based on where they are. Now they fall and are supported by the land.) * Decreased the spell range, because […]
Neo’s World
Time has passed. I’ve been keeping busy teaching coding to kids, which will be the subject of a new section and post series “programming for kids”. It’s going to be a streamlined version of how I taught Neo to code, refined and tested. Neo has also been keeping busy. He’s 15 now and no longer […]