emulation_benchmarks
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| emulation_benchmarks [2026/01/17 16:43] – appledog | emulation_benchmarks [2026/01/27 06:44] (current) – appledog | ||
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| Therefore, let us attempt to allow emulation of modes and time periods -- NOT of hardware itself. The 8516 has a decent period-accurate " | Therefore, let us attempt to allow emulation of modes and time periods -- NOT of hardware itself. The 8516 has a decent period-accurate " | ||
| + | |||
| + | == Other Fantasy Computers | ||
| + | * SD-8516 clocks in at 125 MIPS on an i7-12700K (Geekbench 6 baseline 2500) | ||
| + | |||
| + | On the same computer, | ||
| + | |||
| + | * SD-8510 runs at 4.5 MIPS | ||
| + | * XR/Station running ASIX, dhrystone 2.1 shows 9.75 VAX MIPS | ||
| + | |||
| == The Chart | == The Chart | ||
| Legend: | Legend: | ||
| - | * <fc green>Green: The SD-8516 is capable of emulating this level of performance on an i7-12700 (Geekbench 6 baseline).</fc> | + | * Green: The SD-8516 is capable of emulating this level of performance on an i7-12700 (Geekbench 6 baseline). |
| - | * <fc gray> | + | * Light Gray: Although the SD-8516 cannot currently emulate this level of performance, |
| + | * Dark Gray: The SD-8516 | ||
| + | * Red: The system is unlikely to emulate | ||
| ^ Year ^ System ^ CPU ^ Width ^ Approx MIPS ^ RAM ^ Graphics ^ Audio ^ Notes ^ | ^ Year ^ System ^ CPU ^ Width ^ Approx MIPS ^ RAM ^ Graphics ^ Audio ^ Notes ^ | ||
| - | | @darkgreen:1977 | Atari 2600 | MOS 6507 | 8-bit | 0.30 | 128 B | 160×192, ~128 colors (TIA tricks) | | No framebuffer; | + | | @green:1977 | Atari 2600 | MOS 6507 | 8-bit | 0.30 | 128 B | 160×192, ~128 colors (TIA tricks) | | No framebuffer; |
| - | | <fc darkgreen> | + | | @green:1979 | Intellivision | CP1610 | 16-bit | 0.35 | 1 KB | 159×96×16 | | 16-bit CPU but very slow clock | |
| - | | <fc darkgreen> | + | | @green:1980 | VIC-20 | MOS 6502> | 8-bit | 0.45 | 5 KB | 176×184×16 | | Simple video chip; CPU-bound | |
| - | | <fc darkgreen> | + | | @green:1981 | BBC Micro | MOS 6502 | 8-bit | 1.00 | 32 KB | 640×256×2 | | 2 MHz CPU; very tight timing | |
| - | | <fc darkgreen> | + | | @green:1982 | ColecoVision | Z80 @ 3.58 MHz | 8-bit | 0.58 | 1 KB + 16 KB VRAM | 256×192×16 | | Same VDP as MSX | |
| - | | <fc darkgreen> | + | | @green:1982 | C64 | MOS 6510 | 8-bit | 0.36 | 64 KB | 320×200×16 | SID | VIC-II steals cycles--slower than VIC-20 CPU-only | |
| - | | <fc darkgreen> | + | | @green:1983 | NES | Ricoh 2A03 | 8-bit | 0.50 | 2 KB | 256×240×25 | 2×PWM, 1×triangle, |
| - | | <fc darkgreen> | + | | @green:1983 | Apple IIe | MOS 6502 | 8-bit | 0.50 | 64 KB | 280×192×6 | | No sprites; CPU-driven graphics | |
| - | | <fc darkgreen> | + | | @green:1985 | C128 | MOS 8502 | 8-bit | 0.75 | 128 KB | 320×200×16 | SID | Faster CPU but still VIC-II limited | |
| - | | <fc darkgreen> | + | | @green:1987 | Amiga 500 | 68000 @ 7 MHz | 16/32 | 4.5 | 512 KB–1 MB | 320×256×32/ |
| - | | <fc darkgreen> | + | | @green:1991 | SNES | Ricoh 5A22 | 16-bit | 1.5 | 128 KB + VRAM | 256×224×256 | Advanced Sample Playback | Slow CPU; complex PPU & DMA | |
| - | | <fc darkgreen> | + | | @lightgreen: |
| - | | <fc darkgreen> | + | | @lightgreen: |
| - | | <fc green>1992</ | + | | @lightgreen: |
| - | | <fc green>1994</ | + | | @lightgray:1994 | PS1 | MIPS R3000A | 32-bit | 30 | 2 MB + 1 MB VRAM | 320×240 | SPU | Geometry-heavy; |
| - | | <fc green>1994</ | + | | @lightgray:1994 | Pentium 90 | 586, 90 MHz | 32-bit | 90 | 32 MB | 640×480×16M (PCI VGA) | SB AWE32 | Smooth Quake @ 50+ FPS; Win95 ready | |
| - | | <fc green>1996</ | + | | @lightgray:1996 | N64 | MIPS VR4300 | 64-bit | 125 | 4–8 MB | 320×240–640×480 | | Hard due to RSP/RDP synchronization | |
| - | | < | + | | @gray:1998 | Dreamcast | SH-4 @ 200 MHz | 32-bit | 360 | 16 MB | 640×480 | AICA | Very emulator-friendly architecture | |
| - | | < | + | | @red:2000 | PS2 | MIPS R5900 | 128-bit SIMD | 6000 + 40 | 32 MB | 640×448 | SPU2 | Emotion Engine 6k MIPS; +40 MIPS for PS1 compat.; VUs dominate | |
| - | | < | + | | @red:2001 | GameCube | Gekko @ 485 MHz | 32-bit | 1125 | 24 MB | 640×480 | Flipper DSP | Dolphin emulator gold standard; clean PowerPC arch | |
| - | | < | + | | @red:2017 | Switch | ARM Cortex-A57 | 64-bit | 12,000 | 4 GB | 720p–1080p | | GPU & OS dominate emulation cost | |
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