emulation_benchmarks
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| emulation_benchmarks [2026/01/17 16:50] – appledog | emulation_benchmarks [2026/01/27 06:44] (current) – appledog | ||
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| Therefore, let us attempt to allow emulation of modes and time periods -- NOT of hardware itself. The 8516 has a decent period-accurate " | Therefore, let us attempt to allow emulation of modes and time periods -- NOT of hardware itself. The 8516 has a decent period-accurate " | ||
| + | |||
| + | == Other Fantasy Computers | ||
| + | * SD-8516 clocks in at 125 MIPS on an i7-12700K (Geekbench 6 baseline 2500) | ||
| + | |||
| + | On the same computer, | ||
| + | |||
| + | * SD-8510 runs at 4.5 MIPS | ||
| + | * XR/Station running ASIX, dhrystone 2.1 shows 9.75 VAX MIPS | ||
| + | |||
| == The Chart | == The Chart | ||
| Legend: | Legend: | ||
| - | * <fc green>Green: The SD-8516 is capable of emulating this level of performance on an i7-12700 (Geekbench 6 baseline).</fc> | + | * Green: The SD-8516 is capable of emulating this level of performance on an i7-12700 (Geekbench 6 baseline). |
| - | * <fc gray> | + | * Light Gray: Although the SD-8516 cannot currently emulate this level of performance, |
| + | * Dark Gray: The SD-8516 | ||
| + | * Red: The system is unlikely to emulate | ||
| ^ Year ^ System ^ CPU ^ Width ^ Approx MIPS ^ RAM ^ Graphics ^ Audio ^ Notes ^ | ^ Year ^ System ^ CPU ^ Width ^ Approx MIPS ^ RAM ^ Graphics ^ Audio ^ Notes ^ | ||
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| | @lightgreen: | | @lightgreen: | ||
| | @lightgreen: | | @lightgreen: | ||
| - | | @gray:1994 | PS1 | MIPS R3000A | 32-bit | 30 | 2 MB + 1 MB VRAM | 320×240 | SPU | Geometry-heavy; | + | | @lightgray:1994 | PS1 | MIPS R3000A | 32-bit | 30 | 2 MB + 1 MB VRAM | 320×240 | SPU | Geometry-heavy; |
| - | | @gray:1994 | Pentium 90 | 586, 90 MHz | 32-bit | 90 | 32 MB | 640×480×16M (PCI VGA) | SB AWE32 | Smooth Quake @ 50+ FPS; Win95 ready | | + | | @lightgray:1994 | Pentium 90 | 586, 90 MHz | 32-bit | 90 | 32 MB | 640×480×16M (PCI VGA) | SB AWE32 | Smooth Quake @ 50+ FPS; Win95 ready | |
| - | | @gray:1996 | N64 | MIPS VR4300 | 64-bit | 125 | 4–8 MB | 320×240–640×480 | | Hard due to RSP/RDP synchronization | | + | | @lightgray:1996 | N64 | MIPS VR4300 | 64-bit | 125 | 4–8 MB | 320×240–640×480 | | Hard due to RSP/RDP synchronization | |
| - | | @darkgray:1998 | Dreamcast | SH-4 @ 200 MHz | 32-bit | 360 | 16 MB | 640×480 | AICA | Very emulator-friendly architecture | | + | | @gray:1998 | Dreamcast | SH-4 @ 200 MHz | 32-bit | 360 | 16 MB | 640×480 | AICA | Very emulator-friendly architecture | |
| - | | @red:2000 | PS2 | MIPS R5900 | 128-bit SIMD | 40 scalar | + | | @red:2000 | PS2 | MIPS R5900 | 128-bit SIMD | 6000 + 40 | 32 MB | 640×448 | SPU2 | Emotion Engine 6k MIPS; +40 MIPS for PS1 compat.; VUs dominate | |
| | @red:2001 | GameCube | Gekko @ 485 MHz | 32-bit | 1125 | 24 MB | 640×480 | Flipper DSP | Dolphin emulator gold standard; clean PowerPC arch | | | @red:2001 | GameCube | Gekko @ 485 MHz | 32-bit | 1125 | 24 MB | 640×480 | Flipper DSP | Dolphin emulator gold standard; clean PowerPC arch | | ||
| | @red:2017 | Switch | ARM Cortex-A57 | 64-bit | 12,000 | 4 GB | 720p–1080p | | GPU & OS dominate emulation cost | | | @red:2017 | Switch | ARM Cortex-A57 | 64-bit | 12,000 | 4 GB | 720p–1080p | | GPU & OS dominate emulation cost | | ||
emulation_benchmarks.1768668630.txt.gz · Last modified: by appledog
