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javascript_netwhack [2023/11/22 01:41] – created appledogjavascript_netwhack [2023/11/22 01:46] (current) appledog
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 * This is a late season3 project, and is elective. * This is a late season3 project, and is elective.
 * The code base is [[JavaScript Terminal V2]]. * The code base is [[JavaScript Terminal V2]].
 +* The technical demo for the codebase is playable at [[https://www.helloneo.ca/jnw/archive/jttd2|JavaScript Terminal Demo 2]]
 +* The current version of NetWhack is playable at [[https://www.helloneo.ca/jnw|JavaScript NetWhack]] but, as a work in progress it may not represent everything discussed in this series.
  
 == Extending the Codebase == Extending the Codebase
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 There are a lot of little things, like combat, turn priority (action points) and so forth that need to be implemented. And then, you will be able to play the game, in the sense that there is some kind of game world and you can move around in it and interact with it's rules. At that point we move to the content stage. There are a lot of little things, like combat, turn priority (action points) and so forth that need to be implemented. And then, you will be able to play the game, in the sense that there is some kind of game world and you can move around in it and interact with it's rules. At that point we move to the content stage.
  
--==== Content+=== Content
 Content will be drawn from a large number of sources, but will shortly overtake the codebase in terms of size. Variety, do not forget, is the spice of life. Content will be drawn from a large number of sources, but will shortly overtake the codebase in terms of size. Variety, do not forget, is the spice of life.
javascript_netwhack.1700617310.txt.gz · Last modified: 2023/11/22 01:41 by appledog

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