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javascript_terminal [2023/11/20 12:42] appledogjavascript_terminal [2023/11/24 01:34] (current) appledog
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 = JavaScript Terminal = JavaScript Terminal
 +* Also see: [[JavaScript Terminal v2|Version 2]] which is a more advanced version of this codebase.
 +
 This section will outline the basic JavaScript terminal code. This code was not used much when I taught JavaScript to Roger and Neo, but it serves the same basic purpose as the [[PyGame Terminal]]. This section will outline the basic JavaScript terminal code. This code was not used much when I taught JavaScript to Roger and Neo, but it serves the same basic purpose as the [[PyGame Terminal]].
  
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 <html> <html>
 <head> <head>
 +    <meta name="viewport" content="width=device-width, initial-scale=1">
     <title>Basic Javascript Terminal</title>     <title>Basic Javascript Terminal</title>
  
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 </Code> </Code>
  
-There is not much to see here. In the original we used normalizer, modernizer and a few other things, but I have stripped those off to show the basic idea.+There is not much to see here. The most interesting line is probably the meta tag. We must set initial_scale to 1 or the text will look too small on higher resolution screens.
  
-There are four main parts: Color.js, which is a color map, Character.js which discusses what needs to be known to represent a character, Terminal, which holds the information about characters on the screen and how to draw them, and main.js which sets up everything and starts the game loop.+Otherwise our main goal is to load and run the JavaScript files. There are four main parts: Color.js, which is a color map, Character.js which discusses what needs to be known to represent a character, Terminal, which holds the information about characters on the screen and how to draw them, and main.js which sets up everything and starts the game loop.
  
 Actually, you could probably refactor some things in main into a class (such as a Game.js class) and then just instantiate and run the class, like we do in Python for PyGame. Perhaps this will be done in a part two sequel article to this one. For now, it's left as an exercise to the reader. Actually, you could probably refactor some things in main into a class (such as a Game.js class) and then just instantiate and run the class, like we do in Python for PyGame. Perhaps this will be done in a part two sequel article to this one. For now, it's left as an exercise to the reader.
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 However, one interesting quirk which arose is that the ctx.font has to be set upon terminal resize. I am not sure where the best place is to set it, but it seems to work great setting it on a resize. It would also work if you set it every time you drew a character, but if we assume that we are only using one font and are essentially the main application (a one-canvas app) then setting it on every character draw is probably unnecessary. However, one interesting quirk which arose is that the ctx.font has to be set upon terminal resize. I am not sure where the best place is to set it, but it seems to work great setting it on a resize. It would also work if you set it every time you drew a character, but if we assume that we are only using one font and are essentially the main application (a one-canvas app) then setting it on every character draw is probably unnecessary.
 +
 +== Also See
 +* Also see: [[JavaScript Terminal v2|Version 2]] which is a more advanced version of this codebase.
 +
  
  
javascript_terminal.1700484131.txt.gz · Last modified: 2023/11/20 12:42 by appledog

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