User Tools

Site Tools


sd-8516_assembly_language

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
sd-8516_assembly_language [2026/01/29 11:49] appledogsd-8516_assembly_language [2026/01/29 12:09] (current) appledog
Line 173: Line 173:
  
  
-== Lesson 5Flow Control (Branching) +== Lesson 6The Boring Lesson 
-* Lesson 5Flow Control (Branching) +* Lesson 6The Boring Lesson 
-* Time: 5 min +* Time: 5-10 min 
-* Learn: Assembler LabelsCMPJZRET+* Learn: ANDORXORNOT
  
-Tying everything together, what do you think this program does?+The problem with computer science is that sometimes you have to learn some very boring things and you might not understand why they are important until later. Please understand that this is lesson #6, a fundamental lesson, and even if you find it boring, it will all work out for the best -- //trust me bro.//
  
-        LDA [$00] +=== AND 
-        LDB [$02] +AND is a classic logic gate. When two signals are 1, it shows result 1. I.E. 1 and 1 is 1. If one of the signals is down (like, an actual electrical signal in a wire) then the result is zero. This is OFTEN but not always an analogy for a light switch. There is always power in your house (A is 1) but only when the switch is ON (=1) is the light on. So you need 1 power and 1 switch and when they are both ON, then the light is ON. If they are both off, then what happens? Nothing! Absolutely nothing! Watch: 
-        CMP A, B + 
-        JZ @equal+        LDA 1 
 +        LDB 1 
 +        AND A, B           ;  A now is 1 (1 and 1 is 1).
          
-    not_equal: +        LDC 1 
-        LDC $01   ; error code #+        LDD 0 
-        RET+        AND C, D           ;  C is now 0 (one of the switches is off).
          
-    equal: +        LDE 0 
-        LDC $00   no error +        LDF 1 
-        RET+        AND E, F            E is now 0 (one of the switches is off). 
 +     
 +        LDG 0 
 +        LDI 0 
 +        AND G, I           ;  G is now 0 (both switches are off).
  
-The program loads the word (two bytes) at $00 ($00 and $01) into A, and the word at $02 ($02 and $03) into B. Then it compares them. If they are equal, the zero flag is set. Depending on this we set our return code, which here by convention is C. But it could be anything. We have thus demonstrated the ability to compare registers and make a decision on program contorl flow based on that comparison. This has applications everywhere, from making sure a cursor is within the limits of the screen, to testing if a character is uppercase or lowercase, and many, so many applications that we cannot list them here.+And is often displayed as an easy to read table: 
 +|   AND   | 
 +| | 0 | 1 | 
 +| 0 | 0 | 0 | 
 +| 1 | 0 | 1 |
  
-CMP is the fundamental flow control operation. Compare two registers and JZ if equal. Fall-through is the not-equal case. You could also use JNZ instead and fall-through the "is equalcaseNow you know how to control the flow of your programs!+The AND means "result 1, only when x AND y are 1".
  
 +=== Binary
 +Now wrap your head around the power of binary!
  
 +        LDA 0b01000111     ; 7 in binary
 +        LDD 0b00010110     ; 6 in binary
 +        AND A, D           ; A is now what? 0b00000110
  
 +The bits in A that were also set in D remain. The bits that weren't set, ain't. Why is this useful? If you're using bits to hold status, or you want to test the value of a bit, you can do this:
 +
 +        LDA 0b01000111     ; some status register
 +        LDD 0b00000100     ; Test for bit 3
 +        AND A, D           ; A is now 0b00000100
 +        JNZ @bit_3_is_set
 +        JZ @bit_3_is_not_set
 +
 +Since if bit 3 is not set, AND A, D produces a zero, you can branch flow control based on bits. So for example, if your CPU has a "someone pressed a key" flag, you can test for that and handle the keypress by testing if rhe bit is on. This is just like checking if A = 5. Except you're checking a bit instead of an integer.
                  
 +Other commands that work in a similar way are OR, XOR, and NOT.
 +
 +=== OR
 +OR works by saying "Set the bit if either A or B is set." So it will be 1 unless both are zero. Thats useful for detecting thieves. If any one of the laser traps detect a thief, the alarm has to go off. Not all of them at once, but any one, anywhere, and the alarms go off! That's how OR works.
 +
 +=== XOR
 +XOR is "Exclusive" or. This means if the bits are the same, it's 0, if they're DIFFERENT, it's 1. This can be used to perform some surprising tricks. But as long as you understand the basic principle...
 +
 +* 0b00010001
 +* 0b00010010
 +* XOR
 +* 0b00000011
 +
 +The bits that were the same are 0, the bits that are diffrent are 1. Please don't ask me why this is useful, i'm sure i'll remember why later. Ha.
 +
 +=== NOT
 +Finally, NOT. Not inverts a number.
 +* 0b00000001 ; This is a 1.
 +* NOT
 +* 0b11111110; This is 254 in decimal or FE in hex. Commonly written as #254 or $FE in assembler convention. Or 0xFE. Or FEh.
 +
 +Why is NOT useful? NOT gives you the negative version minus one. So to make a number negative. NOT it and add one. In the case of 1, this is FF. This means you had a zero, subtracted one, and it //rolled over// to FF. So FF is negative one! We will explain negative numbers later. For now, FF is 255. Not -1. But, well, that's what NOT is for.
 +
 +=== The End of the Boring Lesson
 +If this lesson was confusing I'm sorry. The fact is you're not going to understand binary logic until later when you see it in action and see how it actually is used. For now, just try to remember the basic ideas. Or, failing that, just remember that there is an AND, and OR, an XOR, and a NOT. Everything else is based on those.
 +    
 == Appendix I: Registers == Appendix I: Registers
 There are sixteen general purpose registers available for use> Here they are, with a short comment on name and purpose. Of course, since they're general purpose, there is nothing separating one register from another except convention. You can feel free to use this guide, or use them any way you like. There are sixteen general purpose registers available for use> Here they are, with a short comment on name and purpose. Of course, since they're general purpose, there is nothing separating one register from another except convention. You can feel free to use this guide, or use them any way you like.
sd-8516_assembly_language.1769687344.txt.gz · Last modified: by appledog

Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki