sd-8516_user_s_guide
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| - | = SD-8516 User's Guide | ||
| - | |||
| - | == CHAPTER 3: BEGINNING STELLAR BASIC PROGRAMMING | ||
| - | **CHAPTER 3: BEGINNING STELLAR BASIC PROGRAMMING** | ||
| - | |||
| - | Welcome to Stellar BASIC on your SD-8516! This is where the real fun begins. Stellar BASIC lets you talk directly to your machine and make it do exactly what you want. The thrill of typing in your first program and hitting RUN -- the magic of watching the the screen come alive -- using PETSCII graphics to play golf -- the mystery of YOHO -- and so much more -- it's all right here, for you to discover! | ||
| - | |||
| - | Stellar BASIC is a lean, fast descendant of the famous Tiny BASIC from 1975 (the one that fit in under 4K and inspired so many early microcomputers). It's designed as a powerful yet easy to learn programming language for the everyman. There are no fancy tricks, just a straightforward list of commands. It is perfect for games, math, and little adventures, yet powerful enough to help you do taxes! | ||
| - | |||
| - | |||
| - | **Getting Started – The PRINT Command** | ||
| - | |||
| - | The easiest way to make your SD-8516 say hello is with **PRINT**. You can also use the ? key as shorthand. | ||
| - | |||
| - | Type this right now (press ENTER after the line): | ||
| - | |||
| - | <codify BASIC> | ||
| - | ? "HELLO WORLD" | ||
| - | </ | ||
| - | |||
| - | The computer should immediately display: | ||
| - | |||
| - | HELLO WORLD | ||
| - | |||
| - | Now try: | ||
| - | |||
| - | <codify BASIC> | ||
| - | ? 42 + 8 | ||
| - | </codify | ||
| - | |||
| - | It prints 50. You can do math right away, no program needed. This is called **direct mode,** directly entering commands on the terminal. | ||
| - | |||
| - | === GOTO | ||
| - | **Your First Program – The Never-Ending Message** | ||
| - | |||
| - | Let's write a real program. Type **NEW** and press ENTER to clear any old stuff. | ||
| - | |||
| - | Now carefully type these lines (press ENTER after each one): | ||
| - | |||
| - | <codify BASIC> | ||
| - | 10 PRINT "HELLO WORLD" | ||
| - | 20 GOTO 10 | ||
| - | </ | ||
| - | |||
| - | Type **RUN** and press ENTER. | ||
| - | |||
| - | Watch the screen fill up with "HELLO WORLD" scrolling forever! To stop the program, press the **BREAK** or **STOP** key (ESC on modern keyboards). | ||
| - | |||
| - | == PROGRAMS | ||
| - | **Line Numbers and How Programs Work** | ||
| - | |||
| - | Every line in a program starts with a **line number** (any whole number from 1 to around 65000). The computer runs lines in order of those numbers, smallest to largest. | ||
| - | |||
| - | You don't have to type lines in order, the computer will sort them for you automatically. Try this: | ||
| - | |||
| - | <codify BASIC> | ||
| - | 20 ? "LINE 20 COMES FIRST ANYWAY!" | ||
| - | 10 ? "BUT LINE 10 RUNS FIRST" | ||
| - | </ | ||
| - | |||
| - | **RUN** | ||
| - | |||
| - | === LIST | ||
| - | To see your program again, type **LIST**. | ||
| - | |||
| - | To erase just one line, type its number and press ENTER (e.g., 20 [ENTER] deletes line 20). | ||
| - | |||
| - | If you type **NEW** it will delete the current program. Make sure you SAVE " | ||
| - | |||
| - | === LET (VARIABLES) | ||
| - | **Variables – Remembering Things** | ||
| - | |||
| - | Variables are like little memory boxes. In Stellar BASIC we use single letters only: **A**, **B**, **Z**, etc. (Version 1 does not support strings or floating point numbers). | ||
| - | |||
| - | Try this in direct mode: | ||
| - | |||
| - | <codify BASIC> | ||
| - | LET A = 25 | ||
| - | |||
| - | ? A | ||
| - | </ | ||
| - | |||
| - | It prints 25. | ||
| - | |||
| - | Now a tiny counting program: | ||
| - | |||
| - | <codify BASIC> | ||
| - | 10 LET A = 1 | ||
| - | 20 ? A | ||
| - | 30 LET A = A + 1 | ||
| - | 40 IF A <= 10 THEN GOTO 20 | ||
| - | 50 ? "BLAST OFF!" | ||
| - | </ | ||
| - | |||
| - | **RUN** | ||
| - | |||
| - | This program counts from 1 to 10. Can you make it count | ||
| - | |||
| - | |||
| - | === INPUT | ||
| - | **The INPUT Command -- Asking Questions** | ||
| - | |||
| - | Now let's make the computer ask questions. | ||
| - | |||
| - | Type **NEW**, then: | ||
| - | |||
| - | <codify BASIC> | ||
| - | 10 PRINT "WHAT IS YOUR GUESS (1-100)"; | ||
| - | 20 INPUT E | ||
| - | 30 PRINT "YOU ENTERED: "; E | ||
| - | </ | ||
| - | |||
| - | **RUN** | ||
| - | |||
| - | Type a number and press ENTER. Notice the semicolon (;) keeps things on the same line—no extra ? prompt needed. | ||
| - | |||
| - | == IF-THEN | ||
| - | **Making Decisions with IF...THEN** | ||
| - | |||
| - | The real power comes from decisions. | ||
| - | |||
| - | Add these lines to make a simple checker: | ||
| - | |||
| - | <codify BASIC> | ||
| - | 40 IF E = 42 THEN GOTO 70 | ||
| - | 50 IF E <> 42 THEN ? "TRY AGAIN!" | ||
| - | 60 GOTO 10 | ||
| - | 70 PRINT "YOU FOUND THE ANSWER!" | ||
| - | </ | ||
| - | |||
| - | **RUN** and try a guess until you hit 42. (42 is a reference to the Hitchhiker' | ||
| - | |||
| - | === Your First Game | ||
| - | **A Classic: Number Guessing Game** | ||
| - | |||
| - | Here's a complete small game you can type in; it's the first program ever written in Stellar BASIC. | ||
| - | |||
| - | It uses everything we've covered: PRINT/?, variables, INPUT, IF-THEN, GOTO, and introducing a new function: RAND() for random numbers. | ||
| - | |||
| - | After typing**NEW**, | ||
| - | |||
| - | <codify BASIC> | ||
| - | 10 ? "" | ||
| - | 20 ? " | ||
| - | 30 ? "GUESS MY NUMBER 1-100!" | ||
| - | 40 LET A = 1 | ||
| - | 50 LET B = 100 | ||
| - | 60 LET D = RAND( B - A + 1 ) + A - 1 : REM SECRET NUMBER! | ||
| - | 70 LET F = 0 | ||
| - | 80 LET F = F + 1 | ||
| - | 90 PRINT "" | ||
| - | 100 PRINT " | ||
| - | 110 PRINT " | ||
| - | 120 INPUT "YOUR GUESS:"; | ||
| - | 130 IF E > B THEN PRINT "TOO LARGE!" | ||
| - | 140 IF E < A THEN PRINT "TOO SMALL!" | ||
| - | 150 IF E < D THEN PRINT " | ||
| - | 160 IF E > D THEN PRINT " | ||
| - | 170 PRINT "YOU GOT IT!" | ||
| - | 180 PRINT " | ||
| - | 190 PRINT "PLAY AGAIN? ( 1=Y / 0=N ) "; | ||
| - | 200 INPUT G | ||
| - | 210 IF G = 1 THEN GOTO 50 | ||
| - | 220 PRINT "BYE FOR NOW!" | ||
| - | </ | ||
| - | |||
| - | **RUN** and play! (Note: RAND(N) gives 0 to N-1, so we adjust +A-1 to get the range.) | ||
| - | |||
| - | This is the spirit of 8-bit BASIC—type it in, play it, tweak it, make it yours. Just like the old days when you'd stay up late copying listings from magazines. | ||
| - | |||
| - | === IF-THEN EXAMPLE | ||
| - | Here is an example program: | ||
| - | |||
| - | <codify BASIC> | ||
| - | 10 LET A = 5 | ||
| - | 20 PRINT A | ||
| - | 30 LET A = A - 1 | ||
| - | 40 IF A > 0 THEN GOTO 20 | ||
| - | 50 PRINT " | ||
| - | </ | ||
| - | |||
| - | Next, type **RUN.** You will see a countdowns to 1, then " | ||
| - | |||
| - | === GOSUB and RETURN | ||
| - | A useful feature of BASIC is **GOSUB** and **RETURN**. Think of a subroutine as a little helper routine you can call from anywhere. GOSUB jumps to it (and remembers where you came from), and RETURN sends you right back to the next line. | ||
| - | |||
| - | This saves tons of typing—perfect when you want the same message or calculation in multiple spots. | ||
| - | |||
| - | Here is an example of a GOSUB helper function: | ||
| - | |||
| - | <codify BASIC> | ||
| - | 10 REM GOSUB SQUARE DEMO | ||
| - | 20 LET A = 2 | ||
| - | 30 GOSUB 1000 | ||
| - | 40 LET A = 3 | ||
| - | 50 GOSUB 1000 | ||
| - | 60 LET A = 4 | ||
| - | 70 GOSUB 1000 | ||
| - | 80 LET A = 5 | ||
| - | 90 GOSUB 1000 | ||
| - | 100 GOTO 9000 | ||
| - | 9000 REM END | ||
| - | |||
| - | 1000 REM THIS HELPER FUNCTION WILL PRINT THE SQUARE OF A | ||
| - | 1010 PRINT A * A | ||
| - | 1020 RETURN | ||
| - | </ | ||
| - | |||
| - | After you enter this program and type RUN, you will see the result 4, 9, 16, 25. As you can see, every time the program calls **GOSUB 1000,*** it runs the code at LINE NO 1000 and then **RETURN**s to continue in the main program. | ||
| - | |||
| - | You can nest up to 8 **GOSUB** calls in one program. | ||
| - | |||
| - | **Improved Number Guessing Game with GOSUB** | ||
| - | |||
| - | Let's level up the guessing game. Now we use GOSUB for separate " | ||
| - | |||
| - | **NEW** then type: | ||
| - | |||
| - | <codify BASIC> | ||
| - | 10 PRINT "" | ||
| - | 20 GOSUB 900 : REM SHOW INSTRUCTIONS | ||
| - | 30 A=1 : B=100 | ||
| - | 40 D=RAND(B-A+1)+A | ||
| - | 50 F=0 | ||
| - | |||
| - | 60 F=F+1 | ||
| - | 70 ? "" | ||
| - | 80 ? " | ||
| - | 90 ? " | ||
| - | 100 INPUT "YOUR GUESS:"; | ||
| - | 110 IF E>B THEN GOSUB 800:GOTO 70 | ||
| - | 120 IF E<A THEN GOSUB 700:GOTO 70 | ||
| - | 130 IF E<D THEN GOSUB 600: | ||
| - | 140 IF E>D THEN GOSUB 500: | ||
| - | |||
| - | 150 GOSUB 400 | ||
| - | 160 ? " | ||
| - | 170 ? "PLAY AGAIN? (Y=1/ | ||
| - | 180 INPUT G | ||
| - | 190 IF G = 1 THEN GOTO 30 | ||
| - | 200 ? " | ||
| - | 210 GOTO 5000 | ||
| - | |||
| - | 400 ? "YOU GOT IT IN"; | ||
| - | 410 RETURN | ||
| - | |||
| - | 500 ? " | ||
| - | 510 RETURN | ||
| - | |||
| - | 600 ? " | ||
| - | 610 RETURN | ||
| - | |||
| - | 700 ? "TOO SMALL!" | ||
| - | 710 RETURN | ||
| - | |||
| - | 800 ? "TOO LARGE!" | ||
| - | 810 RETURN | ||
| - | |||
| - | 900 ? " | ||
| - | 910 ? "BY APPLEDOG (C) 2026" | ||
| - | 920 ? "GUESS THE NUMBER BETWEEN 1 AND 100." | ||
| - | 930 ? " | ||
| - | 940 RETURN | ||
| - | 5000 REM END | ||
| - | </ | ||
| - | |||
| - | Try to **RUN** this program and play a few rounds! The subroutines make it modular. If you want fancier win/lose messages later, just edit those GOSUB lines. | ||
| - | |||
| - | **Negative Numbers in Action** | ||
| - | |||
| - | Since negatives are fully supported, try tweaking the game or make a countdown timer: | ||
| - | |||
| - | <codify BASIC> | ||
| - | 10 PRINT " | ||
| - | 20 LET A = 0 | ||
| - | 30 PRINT A | ||
| - | 40 LET A = A - 1 | ||
| - | 50 IF A >= - 10 THEN GOTO 30 | ||
| - | 60 PRINT "BLAST OFF INTO NEGATIVE SPACE!" | ||
| - | </ | ||
| - | |||
| - | === WHILE, DO-WHILE, and FOR-NEXT Part I | ||
| - | Stellar BASIC V1 keeps things simple and fast; no built-in FOR-NEXT or WHILE (yet! --they' | ||
| - | |||
| - | The key tricks: | ||
| - | |||
| - | * WHILE -- A while loop checks the condition first, so place the IF check before the loop body. | ||
| - | * DO-WHILE -- A do loop runs at least once, so place the IF check at the end of the loop body. | ||
| - | * FOR-NEXT -- A for-next is essentially a WHILE loop (see below). | ||
| - | |||
| - | Let's see these in action with short examples you can type in right now. | ||
| - | |||
| - | ==== WHILE | ||
| - | WHILE is short for WHILE-DO. The loop check is at the front of the do-loop (so it may skip the loop entirely). This is like "while something is true, keep doing the body." | ||
| - | |||
| - | Example: Print numbers from 1 to 5, checking first. | ||
| - | |||
| - | <codify BASIC> | ||
| - | 10 LET I = 1 | ||
| - | 20 IF I > 5 THEN GOTO 60 | ||
| - | 30 ? I | ||
| - | 40 LET I = I + 1 | ||
| - | 50 GOTO 20 | ||
| - | 60 ? " | ||
| - | </ | ||
| - | |||
| - | This prints 1 through 5. If you change line 10 to LET I=10, it skips the printing entirely, since the condition was false when we checked the loop condition (at the front of the loop body). | ||
| - | |||
| - | ==== DO-WHILE | ||
| - | In this style the do-loop is executed and then if the condition (the while) passes, it executes the loop again. This style of loop always runs at least once. | ||
| - | |||
| - | Example: Keep asking for a positive number until you get one. | ||
| - | |||
| - | <codify BASIC> | ||
| - | 10 INPUT "ENTER A POSITIVE NUMBER ", N | ||
| - | 20 IF N > 0 THEN GOTO 40 | ||
| - | 30 PRINT "TRY AGAIN – MUST BE POSITIVE!" | ||
| - | 40 IF N <= 0 THEN GOTO 10 | ||
| - | 50 PRINT " | ||
| - | </ | ||
| - | |||
| - | This program runs the INPUT at least once. If you enter -5, it complains and loops back. If positive, it exits. The check is at the bottom; no skip on first pass. | ||
| - | |||
| - | ==== FOR-NEXT | ||
| - | Here, the FOR idea is to iterate over a range, and the NEXT check usually occurrs at the front of the loop (but may also occurr at the end of the loop). | ||
| - | |||
| - | Example: Countdown from 10 to 0, check at top. | ||
| - | |||
| - | <codify BASIC> | ||
| - | 10 LET C = 10 | ||
| - | 20 IF C >= 0 THEN GOTO 40 | ||
| - | 30 GOTO 70 | ||
| - | 40 PRINT C | ||
| - | 50 LET C = C - 1 | ||
| - | 60 GOTO 20 | ||
| - | 70 PRINT " | ||
| - | </ | ||
| - | |||
| - | Observe that sometimes flipping the logic of the test makes the code cleaner (no extra check): | ||
| - | |||
| - | <codify BASIC> | ||
| - | 10 LET C = 10 | ||
| - | 20 IF C < 0 THEN GOTO 60 | ||
| - | 40 PRINT C | ||
| - | 50 LET C = C - 1 | ||
| - | 60 GOTO 20 | ||
| - | 70 PRINT " | ||
| - | </ | ||
| - | |||
| - | In this second case, inverting the logic falls-through to the do-loop. This is more efficient, even though the idea is "if C is greater than or equal to zero". Know your logic operators! | ||
| - | |||
| - | ==== FOR-NEXT part II | ||
| - | Here is another example of a similar loop, that amounts to a FOR-NEXT loop. | ||
| - | |||
| - | Example: Print even numbers 2 to 20 (step +2). | ||
| - | |||
| - | <codify BASIC> | ||
| - | 10 LET X = 2 | ||
| - | 20 IF X > 20 THEN GOTO 60 | ||
| - | 30 PRINT X | ||
| - | 40 LET X = X + 2 | ||
| - | 50 GOTO 20 | ||
| - | 60 PRINT "EVEN NUMBERS DONE!" | ||
| - | </ | ||
| - | |||
| - | Or, to simulate STEP -1 (countdown), | ||
| - | |||
| - | <codify BASIC> | ||
| - | 10 LET Y = 20 | ||
| - | 20 IF Y < 1 THEN GOTO 60 | ||
| - | 30 PRINT Y | ||
| - | 40 LET Y = Y - 1 | ||
| - | 50 GOTO 20 | ||
| - | 60 PRINT "BLAST OFF!" | ||
| - | </ | ||
| - | |||
| - | These methods of program flow control are from old-school TinyBASIC programming. This was the norm -- inventive uses of code. There is a LOT you can do with TinyBASIC. It's understandable, | ||
| - | |||
| - | === An Exercise for the Reader | ||
| - | |||
| - | You can practice your BASIC skills with these exercises: | ||
| - | |||
| - | * Make the WHILE example count backwards. | ||
| - | * Turn the guessing game's round counter into a DO-style loop (run at least one round?). | ||
| - | * Add a "Play again?" | ||
| - | |||
| - | When FOR-NEXT arrives in a future update, you'll appreciate how these hand-built loops taught you control flow. Until then, don't forget to "think differently!" | ||
| - | |||
| - | == NEXT STEPS | ||
| - | **What' | ||
| - | |||
| - | You've now got the core toolkit: PRINT, LET variables, INPUT, IF-THEN, GOTO, RAND(), and GOSUB/ | ||
| - | |||
| - | You are in the driver' | ||
| - | |||
| - | //Check the **SD-8516 Programmer' | ||
sd-8516_user_s_guide.1771669237.txt.gz · Last modified: by appledog
