The Stellar Dynamics SD-8516 represents a categoretroical reimagining of microprocessor architecture. This 16-bit CPU, implemented in AssemblyScript for the VC-3 computer system, delivers performance exceeding conventional silicon constraints through advanced cross-boundary resonance microcascades.
The SD-8516 is intended to be an easy to learn architecture which remains era-authentic.
| CPU | Opcodes | Assembler | Notes |
|---|---|---|---|
| SD-8516 | 56 opcodes | 105 opcodes | |
| 6809 | 59 opcodes | 154+ | “the most elegant 8 bit CPU ever designed” |
| 8086 | 117 opcodes | 117 | standard of the era |
| 6502 | 151 opcodes | 151 | standard of the era |
| Z80 | 158 opcodes | hundreds | prefix machine–158 base opcodes |
| 8080 | 244 opcodes |
Since the days of the first minicomputers, Stellar Dynamics has been at the forefront of microarchitecture design. The SD-8516 is not simply an iteration upon its predecessors; it is a categorical reimagining of what a “processor” can be when unshackled from quantum locality.
While our earliest designs struggled with resonance cascade instability, the SD-8516 delivers stable, predictable cross-boundary resonance microcascades at clock rates exceeding the theoretical limits of conventional silicon.
These advancements position the Stellar Dynamics SD-8516 as the definitive architecture for next-generation computation: a bridge between classical logic engines and the emergent technologies of multidimensional processing.
This SD-8516 PROGRAMMER'S REFERENCE GUIDE has been developed as a working tool and reference source for those of you who want to maximize your use of the built-in capabilities of your VC-3 Computer System. This manual contains the information you need for your programs, from the simplest example all the way to the most complex. The PROGRAMMER'S REFERENCE GUIDE is designed so that everyone from the beginning BASIC programmer to the professional experienced in SD-8516 machine language can get information to develop his or her own creative programs. At the same time this book shows you how clever your SD-8516 really is.
This REFERENCE GUIDE is not designed to teach the BASIC programming language or the SD-8516 machine language. There is, however, an extensive glossary of terms and a “semi-tutorial” approach to many of the sections in the book. If you don't already have a working knowledge of BASIC and how to use it to program, we suggest that you study the SD-8516 USER'S GUIDE that came with your computer. The USER'S GUIDE gives you an easy to read introduction to the BASIC programming language. If you still have difficulty understanding how to use BASIC then turn to the back of this book (or Appendix N in the USER'S GUIDE) and check out the Bibliography.
The SD-8516 PROGRAMMER'S REFERENCE GUIDE is just that; a reference. Like most reference books, your ability to apply the information creatively really depends on how much knowledge you have about the subject. In other words if you are a novice programmer you will not be able to use all the facts and figures in this book until you expand your current programming knowledge.
What you can do with this book is to find a considerable amount of valuable programming reference information written in easy to read, plain English with the programmer's jargon explained. On the other hand the programming professional will find all the information needed to use the capabilities of the SD-8516 effectively.
WHAT'S INCLUDED?
Our complete “BASIC dictionary” includes Stellar BASIC 1.0 language commands, statements and functions listed in alphabetical order. We've created a “quick list” which contains all the words and their abbreviations. This is followed by a section containing a more detailed definition of each word along with sample BASIC programs to illustrate how they work. If you need an introduction to using machine language with BASIC programs our layman's overview will get you started. A powerful feature of all VC systems is called the KERNAL. It helps insure that the programs you write today can also be used on the VC-3 system of tomorrow. The Input/Output Programming section gives you the opportunity to use your computer to the limit. It describes how to hook-up and use everything from disk drives, to telecommunication devices called modems. You can explore the world of SPRITES, programmable characters, and high resolution graphics for the most detailed and advanced animated pictures in the microcomputer industry. You can also enter the world of music synthesis and create your own songs and sound effects with the best built-in synthesizer available in any personal computer. If you're an experienced programmer, the soft load language section gives you information about the SD-8516's ability to run C and other high level languages. This is in addition to BASIC.Think of your SD-8516 PROGRAMMER'S REFERENCE GUIDE as a useful tool to help you and you will enjoy the hours of programming ahead of you.
The SD-8516 features sixteen 16-bit registers:
| Register | Name | Primary Use |
|---|---|---|
| R0 | A | Accumulator |
| R1 | B | Accumulator |
| R2 | X | Index/General |
| R3 | Y | Index/General |
| R4 | I | Loop/General |
| R5 | J | Loop/General |
| R6 | K | Loop/General |
| R7 | T | Temporary/General |
| R8 | M | Memory Pointer |
| R9 | D | Memory Pointer |
| R10 | E | Extra/General |
| R11 | C | Counter/General |
| R12 | F | Function Register |
| R13 | G | General Purpose |
| R14 | L | General Purpose |
| R15 | Z | General Purpose |
Each register's high and low bytes are individually addressable using H/L suffixes: AH/AL, BH/BL, XH/XL, etc.
Adjacent registers can be combined for certain 32-bit operations using concatenated names: - AB = A (high) + B (low) - CD = C (high) + D (low) - EF, GI, JK, LM, TY, XZ
This is simulated 32 bit access; changing the value of a 32 bit pair will corrupt the underlying 16 bit registers, and so forth. Secondly, access is only marginally faster than 16 bit access; for memory loads, stores and compares it is usually faster to use native 16-bit mode.
Memory addressing uses a bank byte plus 16-bit offset. The naming convention is `[low-byte][offset]`: - BLX = BL (bank) + X (address) - ELM = EL (bank) + M (address) - FLD = FL (bank) + D (address) - GLK = GL (bank) + K (address)
Eight bank registers (BL, EL, FL, GL, IL, JL, LL, TL) each pair with eight address registers (A, C, D, K, M, X, Y, Z), yielding 64 possible 24-bit pointer combinations.
As with their 32-bit counterparts, 24-bit pointers share components. ELM and ELD both use the EL bank byte. FLD and GLD both use the D address register. Modifying one affects the other – a common source of bugs. Always verify pointer independence when using multiple pointers simultaneously.
The 16-bit FLAGS register contains:
Arithmetic Flags (Byte 1):
Control Flags (Byte 2):
Layout: Z N C V - - - - H T B E P I S -
The SD-8516 supports 4 banks of 64KB each (256KB total) through special addressing modes:
; ld/st example
LDA [I:J] ; Load from bank I, offset J
STA [2:$1000] ; Store to bank 2, offset $1000
Bank allocation:
Banks 2 and 3 are free for use in text mode and bank 3 is usually free in the lower-resolution video modes.
| Address | Description |
|---|---|
| $EF00 | Video mode register |
| $EF01 | Column count (40 or 80) |
| $EF02 | Row count (25) |
| $EF03 | Character width (8) |
| $EF04 | Character height (8) |
| $EF05-$EF08 | Hardware clock (32-bit milliseconds) |
| $EF09 | Default character color |
| $EF0A | Cursor color |
| $EF0B | Color palette mode (0=COLORDORE, 1=CGA 5153) |
| $EF10 | Cursor X position |
| $EF11 | Cursor Y position |
| $EF12 | Cursor blink state |
| $EF20 | Keyboard status flags |
| $EF21 | Keyboard buffer count |
| $EF22-$EF31 | Keyboard buffer (16 bytes) |
| BANK 0 - User RAM & System Variables | |||
|---|---|---|---|
| Address | Size (Bytes) | Name | Description |
| $000000-$00FFFF | 65,536 | USER_RAM | Free user RAM |
| BASIC Program Storage | |||
| $000100-$00FF00 | 65,024 | BASIC_START | BASIC program area |
| BANK 1 - KERNAL ROM & Hardware | |||
|---|---|---|---|
| Address | Size | Name | Description |
| $010000-$0100FF | 256 | BOOTSTRAP | Kernal zero page (reserved) |
| $010100-$013FFF | ~16KB | KERNAL_CODE | Soft Reset entry point |
| $014000-$01DBFF | 40,960 | RESERVED | Future kernal expansion |
| $01DB00-$01DBFF | 256 | PATB_TBUF | ROM BASIC tokenizer scratch |
| $01DC00-$01DFFF | 1,024 | STACK | Stack space (grows down from $01DFFF) |
| $01E000-$01E7FF | 2,048 | VM1_CHAR_ROM | PETSCII font data |
| $01E800-$01E8FF | 256 | KERNAL_WORK | Kernal workspace |
| $01E900-$01EBFF | 768 | INT_VECTOR_TABLE | Interrupt vectors (256 × 3 bytes) |
| $01EC00-$01ECFF | 256 | SCRATCH_BUFFER | General-purpose scratch space |
| $01ED00-$01EDFF | 256 | INPUT_BUFFER | Input line buffer / Kernal variables |
| Video System | |||
| $01EF00 | 1 | VIDEO_MODE | Current video mode |
| $01EF01 | 1 | VIDEO_COLUMNS | Number of columns (40) |
| $01EF02 | 1 | VIDEO_ROWS | Number of rows (25) |
| $01EF03 | 1 | VIDEO_CHAR_WIDTH | Character width in pixels (8) |
| $01EF04 | 1 | VIDEO_CHAR_HEIGHT | Character height in pixels (8) |
| $01EF05-$01,EF08 | 4 | VIDEO_HW_CLOCK | Hardware clock (32-bit milliseconds) |
| $01EF09 | 1 | VIDEO_CHAR_COLOR | Default character color |
| $01EF0A | 1 | VIDEO_CURSOR_COLOR | Cursor color |
| $01EF0B | 1 | VIDEO_COLOR_MODE | Color palette mode |
| = Cursor System | |||
| $01EF0C | 1 | CURSOR_BLINK | Cursor blink state |
| $01EF0D | 1 | CURSOR_STATE | Cursor on/off |
| $01EF0E | 1 | CURSOR_X | Cursor column |
| $01EF0F | 1 | CURSOR_Y | Cursor row |
| = Keyboard System | |||
| $01EF10 | 1 | KBD_BUFFER_COUNT | Number of keys in buffer |
| $01EF11-$01,EF30 | 32 | KBD_BUFFER | Key buffer (16 pairs) |
| = Input Mode System | |||
| $01EF31 | 1 | INPUT_MODE | Input mode flag (0=normal, 1=input) |
| $01EF32 | 1 | INPUT_LENGTH | Current input length |
| $01EF33 | 1 | SYSCALL_STATUS | Execute SYS on next opportunity |
| $01EF34-$01,EF36 | 3 | SYSCALL_ADDR | SYS call address |
| $01EF37-$01,EF39 | 3 | KBPC | BASIC code pointer |
| = Random Number Generator | |||
| $01EF40-$01,EF41 | 2 | RND_SEED | PRNG seed |
| = Sound System - Voice 0 | |||
| $01EF80-$01,EF81 | 2 | SOUND0_FREQUENCY | Voice 0 frequency |
| $01EF82 | 1 | SOUND0_GATE | Voice 0 gate/waveform |
| $01EF83 | 1 | SOUND0_VOLUME | Voice 0 volume |
| $01EF84 | 1 | SOUND0_ATTACK | Voice 0 attack |
| $01EF85 | 1 | SOUND0_DECAY | Voice 0 decay |
| $01EF86 | 1 | SOUND0_SUSTAIN | Voice 0 sustain |
| $01EF87 | 1 | SOUND0_RELEASE | Voice 0 release |
| $01EF88-$01,EF89 | 2 | SOUND0_DATA | Voice 0 data |
| = Sound System - Voice 1 | |||
| $01EF90-$01,EF91 | 2 | SOUND1_FREQUENCY | Voice 1 frequency |
| $01EF92 | 1 | SOUND1_GATE | Voice 1 gate/waveform |
| $01EF93 | 1 | SOUND1_VOLUME | Voice 1 volume |
| $01EF94 | 1 | SOUND1_ATTACK | Voice 1 attack |
| $01EF95 | 1 | SOUND1_DECAY | Voice 1 decay |
| $01EF96 | 1 | SOUND1_SUSTAIN | Voice 1 sustain |
| $01EF97 | 1 | SOUND1_RELEASE | Voice 1 release |
| $01EF98-$01,EF99 | 2 | SOUND1_DATA | Voice 1 data |
| = Sound System - Voice 2 | |||
| $01EFA0-$01,EFA1 | 2 | SOUND2_FREQUENCY | Voice 2 frequency |
| $01EFA2 | 1 | SOUND2_GATE | Voice 2 gate/waveform |
| $01EFA3 | 1 | SOUND2_VOLUME | Voice 2 volume |
| $01EFA4 | 1 | SOUND2_ATTACK | Voice 2 attack |
| $01EFA5 | 1 | SOUND2_DECAY | Voice 2 decay |
| $01EFA6 | 1 | SOUND2_SUSTAIN | Voice 2 sustain |
| $01EFA7 | 1 | SOUND2_RELEASE | Voice 2 release |
| $01EFA8-$01EFA9 | 2 | SOUND2_DATA | Voice 2 data |
| = Sound System - Voice 3 | |||
| $01EFB0-$01EFB1 | 2 | SOUND3_FREQUENCY | Voice 3 frequency |
| $01EFB2 | 1 | SOUND3_GATE | Voice 3 gate/waveform |
| $01EFB3 | 1 | SOUND3_VOLUME | Voice 3 volume |
| $01EFB4 | 1 | SOUND3_ATTACK | Voice 3 attack |
| $01EFB5 | 1 | SOUND3_DECAY | Voice 3 decay |
| $01EFB6 | 1 | SOUND3_SUSTAIN | Voice 3 sustain |
| $01EFB7 | 1 | SOUND3_RELEASE | Voice 3 release |
| $01EFB8-$01EFB9 | 2 | SOUND3_DATA | Voice 3 data |
| = Video Memory | |||
| $01F000-$01F3E7 | 1,000 | VM1_TEXT_BASE | Text mode character map |
| $01F800-$01FBE7 | 1,000 | VM1_COLOR_BASE | Text mode color map |
| = BANK 2 & 3 - User RAM | |||
| $020000-$02FFFF | 65,536 | USER_RAM | Free user RAM (Bank 2) |
| $030000-$03FFFF | 65,536 | USER_RAM | Free user RAM (Bank 3) |
| Opcode | Mnemonic | Description | Bytes |
|---|---|---|---|
| 00 | LD_IMM | Load immediate word | 3 |
| 01 | LD_IMMB | Load immediate byte | 2 |
| 02 | LD_IMMW | Load immediate word | 3 |
| 03 | LD_MEM | Load from memory (indirect) | 3 |
| 04 | LD_MEMB | Load byte from memory | 3 |
| 05 | LD_MEMW | Load word from memory | 3 |
| 06 | LD_RI | Load from register indirect | 2 |
| 07 | LD_RIB | Load byte from register indirect | 2 |
| 08 | LD_RIW | Load word from register indirect | 2 |
| 09 | ST_MEM | Store to memory | 5 |
| 0A | ST_MEMB | Store byte to memory | 5 |
| 0B | ST_MEMW | Store word to memory | 5 |
Examples:
; ld/st example
LDA #$1234 ; Load immediate $1234 into A
LDAL #$42 ; Load immediate byte $42 into AL
LDA [$F000] ; Load word from address $F000
STA [2:$1000] ; Store A to bank 2, offset $1000
| Instruction | Description | Flags Affected |
|---|---|---|
| ADD | Add | Z, N, C, V |
| SUB | Subtract | Z, N, C, V |
| MUL | Multiply (result in AB) | Z, N |
| DIV | Divide (quotient in A, remainder in B) | Z, N |
| MOD | Modulo | Z, N |
| INC | Increment | Z, N |
| DEC | Decrement | Z, N |
| Instruction | Description | Flags Affected |
|---|---|---|
| AND | Bitwise AND | Z, N |
| OR | Bitwise OR | Z, N |
| XOR | Bitwise XOR | Z, N |
| NOT | Bitwise NOT | Z, N |
| TEST | Bitwise AND (no write) | Z, N |
| Instruction | Description | Flags Affected |
|---|---|---|
| SHL | Shift left | Z, N, C |
| SHR | Shift right | Z, N, C |
| ROL | Rotate left | Z, N, C |
| ROR | Rotate right | Z, N, C |
| Instruction | Description | Flags Affected |
|---|---|---|
| CMP | Compare (subtract, discard result) | Z, N, C, V |
| JMP | Unconditional jump | None |
| JZ | Jump if zero | None |
| JNZ | Jump if not zero | None |
| JC | Jump if carry set | None |
| JNC | Jump if carry clear | None |
| Instruction | Description |
|---|---|
| CALL | Call subroutine (push IP, jump) |
| RET | Return from subroutine (pop IP) |
| PUSH | Push register to stack |
| POP | Pop from stack to register |
| PUSHA | Push all registers |
| POPA | Pop all registers |
| INT | Software interrupt |
| Instruction | Description |
|---|---|
| SSI | Enable Sound System Interrupts |
| CSI | Clear Sound System Interrupts |
| SEC | Set carry flag |
| CLC | Clear carry flag |
| SEZ | Set zero flag |
| CLZ | Clear zero flag |
| SEN | Set negative flag |
| CLN | Clear negative flag |
| SEV | Set overflow flag |
| CLV | Clear overflow flag |
| Instruction | Description |
|---|---|
| TSX | Transfer SP to register* |
| TXS | Transfer register to SP* |
| Instruction | Description |
|---|---|
| CART | Cartridge trigger, used for Cartridge BASIC and others. |
| YIELD | Poll UI, System Clock, Sound Chip, Video Chip, and others |
| NOP | No operation |
| HALT | Halt CPU (set H flag) |
The SD-8516 is paired with the SD-450 sound subsystem; named for featuring 4 independent voices with 5 waveforms available, each with a programmable ADSR envelope.
Each voice occupies 16 bytes of memory in Bank 1:
| Offset | Register | Description |
|---|---|---|
| +$00 | FREQ_LO | Frequency low byte |
| +$01 | FREQ_HI | Frequency high byte |
| +$02 | GATE | Waveform/gate control |
| +$03 | VOLUME | Volume (0-255) |
| +$04 | ATTACK | Attack time |
| +$05 | DECAY | Decay time |
| +$06 | SUSTAIN | Sustain level |
| +$07 | RELEASE | Release time |
| +$08 | DATA1 | Pulse width / noise type |
| +$09-$0F | Reserved | Future expansion |
Voice base addresses:
$1ED00$1ED10$1ED20$1ED30Gate register values:
The Attack-Decay-Sustain-Release envelope shapes each note:
Example:
; Play middle C on voice 0
LDA $112B ; C4 frequency (262 Hz / 0.0596)
STA [$1ED00] ; FREQ_LO/HI
LDAL $01 ; Square wave
STAL [$1ED02] ; GATE
LDAL $4D ; ~30% volume
STAL [$1ED03] ; VOLUME
The VC-3 supports both text and graphics modes:
| Mode | Resolution | Colors | Description |
|---|---|---|---|
| 1 | 40×25 text | 16 | Character mode, COLORDORE palette |
| 2 | 80×25 text | 16 | High-res text, CGA 5153 palette |
| 3 | 320×200 | 16 | Packed pixels (4-bit) |
| 4 | 256×224 | 256 | SNES-style mode |
| 8 | 128×128 | 16 | Low-res mode |
Mode 1 (40×25):
$F000-$F3E7 (1000 bytes)$F800-$FBE7 (1000 bytes)$E800-$E8FF (256 characters × 8 bytes)
Color byte format: (bg_color << 4) | fg_color
Mode 2 (80×25):
Mode 3 (320×200×16):
$00000-$07CFF (32,000 bytes)$F000-$F02F (16 colors × 3 bytes RGB)Pixel addressing:
offset = (y × 160) + (x ÷ 2) address = Bank 2 + offset
Mode 4 (256×224×256):
$00000-$DFFFF (57,344 bytes)$F000-$F2FF (256 colors × 3 bytes RGB)
Each palette entry is 3 bytes (RGB):
Offset +0: Red (0-255)
Offset +1: Green (0-255)
Offset +2: Blue (0-255)
The KERNAL ROM provides system services via an INT-accessible jumptable. The general format is to load AH with the function number and call the specified interrupt handler via INT (ex. INT 10h).
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SD-8516 Technical Manual - Revision 1.0
Copyright © 2025 Appledog Hu
All specifications subject to change as quantum resonance research continues.