bullet_game
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Bullet Game
Bullet Game is our near-end stage pygame 2d game framework example. We've already done at least 6 or 7 other games using pygame. So this will document the patterns we have learned.
Screen and Window
The first thing we always do is have a Screen class and a Window class. The Screen class defines things like WIDTH and HEIGHT, and the Window class holds the pygame screen and other pygame initialization.
Initially, this code would appear at the start of a main.py. Later we moved it into class Game's init. However, to keep things clean we made it into it's own class.
class Screen:
class Window:
def __init__
This calls pygame.init(). See main
full code
import pygame class Window: def __init__(self): pygame.init() def setLogo(self, filename): self.logo = pygame.image.load(filename) pygame.display.set_icon(self.logo) return self.logo def setCaption(self, cap): pygame.display.set_caption(cap) def setSize(self, width, height): self.width = width self.height = height self.size = (width, height) self.screen = pygame.display.set_mode(self.size) return self.screen def setFont(self, filename, size): pygame.font.init() self.font = pygame.font.Font(filename, size) font_width, font_height = self.font.size("@") self.fontwidth = font_width self.fontheight = size return self.font
bullet_game.1725068113.txt.gz · Last modified: 2024/08/31 01:35 by appledog