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vc-3_system_interrupt_table

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VC-3 System Interrupt Table

The VC-3 is a system, running on the SD-8516.

Introduction

I guess this interrupt system is part of the KERNAL, so should be more “VC-3” as it is system software. What follows is a simple list of the interrupt, what it does, it's calling parameters and it's return codes. I guess this should be called “Stellar BIOS V1” or “VC-3 KERNAL ROM” could be a nice name.

Calling Convention

Each INT subsystem has it's own convention. However, the INT 05h system was done first so it represents a general convention you can expect going forward.

Parameters

  • Function number: AH
  • Small values such as char can go in AL. Otherwise, inputs can go in B.
  • Pointers: ELM, ELD

Returns

  • Values: B, and C if needed
  • Status: Carry flag
  • Pointers: ELM, ELD (see calling convention)

Example Code

LDAL #'A'
LDB #1234
LDAH $11        ; VAR_SET
INT $05

LDELD @string
LDAH $62        ; IO_GETNUM  
INT $05
; B has parsed number

INT 05h - Pao Alto Tiny Basic

Memory Map

  ; PATB System Memory ($01ED00-$01EDFF, 256 bytes available)
  .equ PATB_VARIABLES     $01ED00   ; 26 vars × 2 bytes = 52 bytes ($01ED00-$01ED33)
  .equ PATB_EXPR_STACK    $01ED40   ; Expression stack, 64 bytes ($01ED40-$01ED7F)
  .equ PATB_EXPR_SP       $01ED80   ; Expression stack pointer (2 bytes)
  .equ PATB_GOSUB_STACK   $01ED82   ; GOSUB stack, 32 bytes (16 levels × 2 bytes)
  .equ PATB_GOSUB_SP      $01EDA2   ; GOSUB stack pointer (2 bytes)
  .equ PATB_FOR_STACK     $01EDA4   ; FOR stack, 40 bytes (8 levels × 5 bytes)
  .equ PATB_FOR_SP        $01EDCC   ; FOR stack pointer (2 bytes)
  .equ PATB_PROGRAM_PTR   $01EDCE   ; Current program line pointer (3 bytes)
  .equ PATB_IL_PTR        $01EDD1   ; Current IL instruction pointer (3 bytes)
  .equ PATB_INPUT_PTR     $01EDD4   ; Current input pointer (3 bytes)
  .equ PATB_RANDSEED      $01EDD7   ; Random seed (2 bytes)
  .equ PATB_STATUS        $01EDD9   ; Status flags (1 byte)
  ;                                 ; Bit 0: Running (1) / Stopped (0)
  ;                                 ; Bit 1: Error flag
  ;                                 ; Bit 2: Break flag

Function Dispatch

  ; ============================================================================
  ; INT 05h - PALO ALTO TINY BASIC SYSTEM
  ; Complete implementation for PATB IL interpreter
  ; ============================================================================
  ; Function dispatch via AH register:
  ;
  ; === EXECUTION CONTROL (AH=$00-$0F) ===
  ;   AH=$00: RUN_PROGRAM    - Start execution from line number or beginning
  ;   AH=$01: STOP_PROGRAM   - Stop execution
  ;   AH=$02: CONTINUE       - Continue from current position
  ;   AH=$03: EXEC_IL_STEP   - Execute one IL instruction
  ;   AH=$04: EXEC_IL_CONT   - Execute IL until completion
  ;   AH=$05: GET_STATUS     - Get interpreter status
  ;   AH=$06: SET_STATUS     - Set interpreter status flags
  ;   AH=$07: RESET_INTERP   - Reset interpreter state
  ;
  ; === VARIABLE MANAGEMENT (AH=$10-$1F) ===
  ;   AH=$10: VAR_GET        - Get variable value by letter
  ;   AH=$11: VAR_SET        - Set variable value by letter
  ;   AH=$12: VAR_CLEAR_ALL  - Clear all variables to 0
  ;   AH=$13: VAR_GET_ADDR   - Get address of variable storage
  ;
  ; === EXPRESSION STACK (AH=$20-$2F) ===
  ;   AH=$20: EXPR_PUSH      - Push value to expression stack
  ;   AH=$21: EXPR_POP       - Pop value from expression stack
  ;   AH=$22: EXPR_PEEK      - Peek at top of stack
  ;   AH=$23: EXPR_CLEAR     - Clear expression stack
  ;   AH=$24: EXPR_DEPTH     - Get current stack depth
  ;
  ; === PROGRAM LINE MANAGEMENT (AH=$30-$3F) ===
  ;   AH=$30: LINE_FIND      - Find line by number
  ;   AH=$31: LINE_NEXT      - Get next line
  ;   AH=$32: LINE_INSERT    - Insert or replace line
  ;   AH=$33: LINE_DELETE    - Delete line by number
  ;   AH=$34: LINE_FIRST     - Get first line in program
  ;   AH=$35: LINE_CLEAR_ALL - Clear entire program (NEW)
  ;   AH=$36: LINE_COUNT     - Count total lines
  ;
  ; === GOSUB/RETURN STACK (AH=$40-$4F) ===
  ;   AH=$40: GOSUB_PUSH     - Push return address for GOSUB
  ;   AH=$41: GOSUB_POP      - Pop return address for RETURN
  ;   AH=$42: GOSUB_CLEAR    - Clear GOSUB stack
  ;
  ; === FOR/NEXT STACK (AH=$50-$5F) ===
  ;   AH=$50: FOR_PUSH       - Push FOR loop context
  ;   AH=$51: FOR_POP        - Pop FOR loop context
  ;   AH=$52: FOR_PEEK       - Peek at current FOR loop
  ;   AH=$53: FOR_CLEAR      - Clear FOR stack
  ;   AH=$54: FOR_FIND_VAR   - Find FOR loop by variable letter
  ;
  ; === INPUT/OUTPUT HELPERS (AH=$60-$6F) ===
  ;   AH=$60: IO_GETCHAR     - Get next character from input buffer
  ;   AH=$61: IO_PUTCHAR     - Output character to screen
  ;   AH=$62: IO_GETNUM      - Parse number from input
  ;   AH=$63: IO_PUTNUM      - Output number to screen
  ;   AH=$64: IO_NEWLINE     - Output CR/LF
  ;   AH=$65: IO_GETLINE     - Get line of input from user
  ;   AH=$66: IO_PRINT_STR   - Print string at pointer
  ;
  ; === STRING/TOKEN HELPERS (AH=$70-$7F) ===
  ;   AH=$70: STR_COMPARE    - Compare strings for keyword matching
  ;   AH=$71: STR_TO_UPPER   - Convert string to uppercase
  ;   AH=$72: STR_SKIP_SPACE - Skip whitespace in string
  ;   AH=$73: STR_IS_DIGIT   - Check if character is digit
  ;   AH=$74: STR_IS_ALPHA   - Check if character is letter
  ;
  ; === ARITHMETIC/LOGIC HELPERS (AH=$80-$8F) ===
  ;   AH=$80: MATH_ADD       - Pop two values, push sum
  ;   AH=$81: MATH_SUB       - Pop two values, push difference
  ;   AH=$82: MATH_MUL       - Pop two values, push product
  ;   AH=$83: MATH_DIV       - Pop two values, push quotient
  ;   AH=$84: MATH_NEG       - Negate top of stack
  ;   AH=$85: MATH_RND       - Generate random number
  ;
  ; === COMPARISON HELPERS (AH=$90-$9F) ===
  ;   AH=$90: CMP_EQ         - Compare equal (pop 2, push 1 if true, 0 if false)
  ;   AH=$91: CMP_NE         - Compare not equal
  ;   AH=$92: CMP_LT         - Compare less than
  ;   AH=$93: CMP_GT         - Compare greater than
  ;   AH=$94: CMP_LE         - Compare less than or equal
  ;   AH=$95: CMP_GE         - Compare greater than or equal
  ;
  ; === ERROR HANDLING (AH=$A0-$AF) ===
  ;   AH=$A0: ERROR_SET      - Set error flag and message
  ;   AH=$A1: ERROR_GET      - Get current error code
  ;   AH=$A2: ERROR_CLEAR    - Clear error flag
  ;   AH=$A3: ERROR_PRINT    - Print error message
  ;
  ; === IL INTERPRETER CORE (AH=$F0-$FF) ===
  ;   AH=$F0: IL_INIT        - Initialize IL interpreter
  ;   AH=$F1: IL_LOAD        - Load IL code into memory
  ;   AH=$F2: IL_FETCH       - Fetch next IL instruction
  ;   AH=$F3: IL_DISPATCH    - Dispatch IL instruction
  ; ============================================================================

INT 10h - Video Services

  ; ============================================================================
  ; INT 10h - VIDEO SERVICES
  ; Stellar BIOS Video interrupt handler
  ; ============================================================================
  ; Function dispatch via AH register:
  ;   AH=00h: Set video mode
  ;   AH=01h: Set cursor shape (reserved)
  ;   AH=02h: Set cursor position
  ;   AH=03h: Get cursor position
  ;   AH=0Eh: Write character at cursor (teletype)
  ;   AH=0Fh: Get current video mode
  ;   AH=13h: Write string at cursor
  ;   AH=14h: Scroll screen up
  ;   AH=15h: Clear screen
  ;   AH=16h: Get video parameters (rows, cols)
  ; ============================================================================

AH=00h: Set video mode

  • Returns: AL is 00 on success, 01 if the mode failed to init.

Available modes:

  • Mode 0: 22×23 console
  • Mode 1: 40×25 console
  • Mode 2: 80×25 console
  • Mode 3: still thinking, graphics, or superterminal? 1280×800 “128×40“font via 10×20 charset??

AH=01h: Set cursor shape

AH=02h: Set cursor position

AH=03h: Get cursor position

AH=0Eh: Write character (teletype)

AH=13h: Write string

INT 11h - Keyboard Services

AH=00h: Read character (non-blocking)

  • returns character code in AL and keyboard flags in BL.

AH=01h: Read character (blocking)

  • returns character code in AL, keyboard flags in BL, and time spent waiting in ms in C

AH=02h: Get keyboard flags

  • returns keyboard flags in AL.

AH=03h: Check if key available

  • returns the number of keys waiting in AL. I.E. 0=no keys available, 1+= has keys waiting.

INT 12h - String Services

AH=00h: strlen

AH=01h: strcpy

AH=02h: strcmp

AH=03h: strcat

AH=04h: atoi

AH=05h: itoa

INT 13h - Math Services

AH=00h: Multiply 16-bit

AH=01h: Divide 16-bit

AH=02h: Random number

AH=03h: Absolute value

INT 14h - Memory Services

AH=00h: memcpy

AH=01h: memset

AH=02h: memcmp

INT 15h - File/Storage (future)

vc-3_system_interrupt_table.1768960411.txt.gz · Last modified: by appledog

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